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Final Fantasy II – Final Fantasy II is a fantasy role-playing video game developed and published by Square (now Square Enix) in 1988 for the Family Computer as the second installment of the Final Fantasy series.


Final Fantasy II’s combat and character progression use different systems than were seen in the original game. Instead of gaining experience points to increase in level and raise stats across the board, the heroes gain skill levels for the attributes they use in battle. For example, if they use swords, their strength and sword skill will increase; if they get hit in battle, their hit points will increase.

A glitch in the Famicom version of the game registers canceled stat-boosting commands. If the player were to repeatedly input and cancel a particular command, they could conceivably give the related stats a substantial boost before the end of a single battle. This glitch was fixed in later ports.

Final Fantasy II also introduced the idea of party formation to the franchise. The player could move their characters to the back of the line in battle, reducing their chances of taking damage while limiting their own attack capabilities to using bows or magic.

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Final Fantasy II
Developer(s) Square
Publisher(s) Square
Director(s) Hironobu Sakaguchi
Producer(s) Masafumi Miyamoto
  • Hiromichi Tanaka
  • Akitoshi Kawazu
  • Koichi Ishii
Programmer(s) Nasir Gebelli
Artist(s) Yoshitaka Amano
  • Hironobu Sakaguchi[1]
  • Kenji Terada
Composer(s) Nobuo Uematsu
Series Final Fantasy
December 17, 1988
Genre(s) Role-playing
Mode(s) Single-player


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