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Killzone: Liberation is a shoot ‘em up action video game for the PlayStation Portable, developed by Guerrilla Games, and is the sequel to Killzone. Killzone: Liberation was released on October 31, 2006 in North America, November 3, 2006 in Europe and November 8, 2006 in Australia. The game chronologically continues two months after where the first game ended.
In Killzone: Liberation, two months after the events of “Killzone,” (PS2) most of southern Vekta is still under Helghast control. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty.
Featuring an intelligent third person camera system, Killzone: Liberation allows players a more tactical surveillance viewpoint to view their action and read the enemy’s behavior during gameplay. Set in an intense postmodern war reminiscent of the previous PS2 title, Killzone: Liberation features the unique graphical style to showcase pure grit and realism. During gameplay, players will have access to variety of weapons that are unique and innovative, inspired by modern military equipment.
|Publisher(s)||Sony Computer Entertainment|
|Director(s)||Mathijs de Jonge|
|Designer(s)||Mathijs de Jonge|
|Genre(s)||Shoot ‘em up|